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Divinity 2 guide and passage: Dragon Blood

I think we are all heroes if we catch us at the right time. All of us have something noble and worthy. And the rest of the time we are all much less heroic.

H/f "Hero" (1992)

A long time ago, Rivellon flourished. People lived in harmony with each other, magic gave only joy and smiles. But while the people enjoyed life, the lord of Chaos was carefully preparing for war. He hit suddenly, but still received a worthy rebuff. Licked the wounds, tried again and lost again. But he is not alone: ​​too many were killed so that the world return to the usual measured life.

Sorcerers from the Dark Circle quickly https://slotonauts-casino.co.uk/ found a way out: to call the Lord and embody him in the human body in the hope that he will rule them and give him with her inconspicuous knowledge and wealth. No one, except a handful of the best minds, was aware of this danger, and then one of the oldest magicians, Zandalor, went in search of someone who could stop evil, prevent him from penetrating Rivelon.

Not soon, but the warrior was found. He challenged the dark circle and passed the dangerous ritual, after which he began to be deservedly called the chosen one of the gods. Having gained divine forces, the hero fought with the legions of demons and defeated the necromancers. To finish the begun, he was going to give a fight to the demon of lies, but he was not afraid of death. On the contrary, he grinned in her face, because the dark circle managed to complete the ritual and the damned came to this world in the flesh. The elected struck the demon and, stepping over his body, saw a baby on a terrifying altar. He was a warrior, but not a killer, and his sword sank down.

So the mistake of one person became fatal for the whole of Rivellon.

The elected took the child to him and called Damian. He raised him as his own son, and the wizard Zandalor became the baby a wise mentor. Years passed, the boy turned into a young man and met a beautiful girl who was called Igraina. They fell in love with each other and together began to study the forbidden magic. For the time being, it remained hidden from the chosen one, and Damian became more powerful every day.

Once a hero of the past, accidentally learned that Igraina was his daughter one of the necromancers of a dark circle, and he personally chopped off his head! What could have in common with this girl and his son? The answer surfaced in my head instantly, but the chosen was afraid to believe. The girl was seized and imprisoned in prison, where, under torture, she admitted that she was sent to arouse the dark essence of Damian. Without any words, Igraine was chopped off. But the executioner did not have time to lower the blade, the son of the chosen one burst into the hall and constrained his soul with his beloved soul. After that he disappeared.

The sorcerers of the dark circle began to gather the army, but Damian was not interested. He longed for revenge and made mistakes in a flash. The adoptive father with cunning expelled him into another dimension, but contrary to logic, the lord of chaos did not die. He remained beyond the line of the world and saved his strength while his subjects burned Rivelon and killed his inhabitants.

For a long time, the war did not stop, and then the elected concluded an alliance with fiery knights – adherents of dragons magic, who could turn into ancient creatures and seemed invincible. No one could imagine that one of them would soon hit the chosen in the back, and he would die without waiting for the end of the war.

The damned took revenge and withdrew the troops. Rivelon gradually began to recover, still afraid of the new coming of Damian. But he was in no hurry, and people got used to the idea that there was nothing to fear. Their only enemies remained fiery knights, on which they arranged injuries.

So a detachment of dragon hunters appeared. They were prepared for the fight against traitors throughout their lives, holy believing that this was the right and necessary. Until the one who has turned into a dragon appeared among them among them. With his arrival, Rivelon changed again, this time – irreversible.

Thirty -three … fun

Where to go to a young hunter for dragons? Or a fiery knight? Doesn't matter. How to find yourself in this big ill -owned world, where goblins and robbers are terrifying on civilians, where ghosts are fed in the dungeons, and a pleasant one in appearance can easily be wanted alchemist, whose head of the killers set an impressive amount?

What to do if you do not want to meet fate yet? Help your neighbors, what else! To make justice, carry democracy. No, it is better to do without the latter. There is where to turn around in Rivelon: small villages with a bunch of problems among local residents, the fortress of Praetorians and hunters for dragons, lonely travelers in the forest, hermits in caves ..

They all need help. The alchemist cannot collect the ingredients for the potion, the pigs took the pigs at the pig, the husband learned about the betrayal of his wife and demands justice, the soldier puffed out the money of the greedy merchant, the guard drunk and brave, the magician hesitated with runes and starvates, and one poor fellow was crossed with a spell with chicken. How will you pass by? It is impossible to refuse!

Funny tasks are firing the sharp remarks of the character and his comments on what is happening. Behind reading the tombstone “Lucky Vili is buried here,” the phrase “at the end of my life, luck changed him”. The villain does not love when the name of his enemy is called with him? "Mahos, Mahos, Mahos, Mahos"! The main character rejoices, like a child, dares, lifts his interlocutor, but does it so charming that the tongue does not turn to call him a bully and a rod. And as you can, because we have a world hero!

Each little thing is paid to attention, almost every moment is exposed in a playful tone. Here you are wandering around the gloomy cave, at any moment, out of the corner can jump out of death, and come across a library with a dumb goblin. Come to the rack with books and think to take. I wonder what kind of "Anatomy" House? The character flows a couple of pages and issues: "It seems that someone was very fond of lupusion". And how do you like the ugly dancer named Salome? A pair of sworn enemies-non-chronic-Franken Stein and Igor Helsing? Mount Rabbit from Monti Pieton? Even the description of the characteristics of the character is made in the style of “you have grace and mobility of the lame stool”.

Only dragons go into battle

Jokes jokes, and sooner or later you have to leave your homelands to go on a distant, full trip. The hero inadvertently will turn into the one whom he was going to finish a couple of seconds ago – in a fiery knight. And what will begin here! Other worlds, air castles, battles with dragons and adherents of the dark circle … No, do not retell everything, so we will dwell on the most important.

Who to become: priest, magician, warrior or ranger? Tired of the constant choice? Forget, in Rwellon everyone can become anyone, at least a archer with a staff in his right hand and a sword in the left. And where is the bow? Well, it didn't work out. The developers decided on a mixed role system, which would offer you to develop not only the chosen class, but also the skills of others. Healthy? Still! It’s just not always necessary, but not about that.

Determined? Excellent, now you can bent into the abyss of intrigues, betrayals and other small life joys. At your service, the roles of “bad/good hunter”, many additional tasks, several options for the development of events and … the only ending,. This seems to become the tradition of the series: an unexpected, open end, which almost folds into the letters "Continuation should".

But while it is far from him, the main character in a heavy battle repel the tower of power from the necromancer and sets in it surrounded by his subordinates. What is it? Massive building, built once by the Great Mag Mahos. The only one of the people, he took possession of the power of true dragons and conducted fantastic experiments in the tower. But its center was and remains the throne room in which the soldiers were dedicated to fiery knights.

Now near the throne you are waiting for a bard and a dancer, and nearby – three messengers, ready to go for potions for potions at the first request. A blacksmith, alchemist, master of battle and necromancer settled in other halls. The first heaps of enchanted weapons, the second cooks potions, the third improves skills for a solid amount, but the latter creates a necroseurian – your manual monster Frankenstein.

Note: The main character has a stone that can instantly transfer him to the tower, wherever he is. A trick is associated with this, which noticeably facilitates life: during a hot battle, when the potions are running out, but there is no strength left for the battle, you can return to the fortress, relax, overslevation and rush into a fight with new forces.

The most important thing that the character acquires in the Tower of Power is the artifact "Dragon Stone". With his help, he can turn into a mighty lizard and fall into those places where a person’s leg did not step. Flights noticeably reduce the time necessary for “from point A to point B”, but fraught with consequences. Firstly, Damian dragons and predatory wyverns scurry back and forth. Secondly, the damned attached various patrol towers, of which constant fire is conducted over the beast.

The main trouble in the body of the dragon: it is strictly forbidden to attack ground targets. Not that this cannot be done, it is impossible! As soon as you reincarnate, all the enemies who remain on the ground disappear. This is a great move, which is necessary for balance, but when the hero turns back into a person, he risks being in the middle of a crowd of goblins or robbers. Not the most rainbow prospect.

Translation difficulties

Bright colors and special effects look just wonderful, but the detailing of some levels and characters disappointed. There are some problems with optimization, but this is a matter of technology: patches will correct everything.

It's no secret that initially Divinity 2 came out in my native language, German. Then the Russian version appeared, and only then – English. Was English actors managed to replay German? Undoubtedly. Did the translators manage to leave the text with colorful and living? Not everywhere. It seems that everything is translated correctly, but something is missing. Yes, and there were no errors. So, for example, Damian's lover became Igrane, although in fact her name is Igerna, and in a conversation with the bard you can choose a replica “Let's go from here” and instead of farewell words, he will play a Russian ballad. It is unlikely that this is its name.

Perhaps these are the most serious flaws. For all its external simplicity, Divinity 2 has it and is in earnest, forces it to play a role and constantly choose. Of course, you can do without all this and reach the final video in three to four hours, but why? It is much more pleasant to spend forty, but take root in Rivellon and feel like a real fiery knight!

Verdict: Great continuation of a great role -playing game. Cheerful and at the same time very serious, she sends us to believe the fate of millions to the world of Rivelon, where the decisive battle between good and evil is coming. Plot ups and downs, attention to details and turning into a dragon – this is only a small fraction of the dignity of Divinity 2.

[[Break]]

Almost every journey into a huge, full of dangers The world begins with the creation of a character. No one drives you, so you can in complete peace of mind try to give the hero your appearance or endow it with some special features, like scars and tattoos. Who will he be? Bandit from a large road? Knight without fear and reproach? Will become a good friend to everyone he meets or will turn out to be a destroyer and a bloodthirsty killer? Although we do not know the fate of the ward, the appearance already partially determines it. Well, after the creation of the character, the most important point in the life of every hero begins.

The most important choice

Who to become? Priest or archer? Magician or warrior? What weapons to use – one -handed or two -handed? Or maybe it, well, is better in the old fashioned way, on fists? But you can get hurt: there are goblins what hard and thorny went! No, we must think carefully, otherwise you have to replay because of the wrong choice.

Enough! Want to mix classes? For a long time they tried on an archer-ghrean or a magan warrior, and even so that it does not work out that? Please, for God's sake! In Divinity 2, everything is possible, but there is only a need for this? There are four classes with our own set of skills, and the talents of the Dragon Hunter are on the snack.

  • Priest. Specializes in the appeal of creatures, potions, intimidation of opponents and a hide and seek play with invisibility. It is useless in itself, like a stool without legs, needs additional skills. At least something, otherwise it will die.
  • Magician. Pure pyromaniac, can only handle the fire: the rest of the elements was not what passed by, but bypassed three kilometers. He cannot call anyone, but it is better to stock up a bucket of water: if you want to fry, it will not seem a little.
  • Warrior. " Tank ", it and in Divinity 2" Tank ". He knows a bunch of various techniques, can easily mark a dozen opponents and leave with a chest of gold in one hand and a beautiful princess – in the other. Theoretically. In practice, until the middle of the game, the slap in almost every oncoming.
  • Ranger. The archer in the best possible way: shoots with deafening, explosive and poisoned arrows, can beat several targets at once, knows how to go unnoticed and many more things.

You can’t do without a mixture of classes (why practically – slightly lower), you can develop in any direction, even though the warrior of the warrior. But this is not quite unprofitable. Why? Break a little, we have almost approached the answer.

Each character has five basic characteristics:

  • Vitality. Defines a health supply, does not affect anything except him.
  • Spirit. Is responsible for the number of mana necessary for spells and most skills.
  • Strength. Affects the damage in close combat, the ability to keep a blow and add.
  • Dexterity. Is responsible for damage during archery, arrow protection and reaction.
  • Mind. Determines the power of spells, Volshbe resistance and will.

In Rwifflon, everything is not like everywhere. No matter how good the armor is and no matter how perfectly it restrains the blows, it can be completely useless when meeting with a magician or archer. Forget about inscriptions like “defense 32” or “armor 68” – here it will not work. You have to choose between resistance to blows, arrows and magic. So, and improve completely unnecessary characteristics.

Take, for example, a warrior. Why should he read books, deftly handle onions, pour over the spells? The main thing for him is to wave a sword and get along enemies. That is, the main military parameters – strength and survivability. However, he will not last five seconds in battle if he is not reliably protected from spells and arrows, and archers and magicians are more than enough. There is not a single detachment that would do without their help. So you have to work simultaneously on all the characteristics, even on the spirit, because talents cannot be used without mana.

This applies to all classes, except for the ranger. Why? He does not need to improve either spirit or strength: you can shoot from onions just like that, without spending magic resources, and the resistance to blows is generally superfluous – no one will have time to run to the normal archer, and if this suddenly happens, you can always jump back or roll back sideways. In addition, the trackers are absolutely self -sufficient in his skills: he is the only one does not need the skills of a different class, while everyone else does not live without it.

What can a real hunter?

Regardless of your choice, it is necessary to develop in the hero the makings of a dragon hunter: not just he spent half his life on becoming the best of the best. Contrary to widespread opinion, this is not a separate class at all, but a list of vital skills, such as juggling on a bar counter after a bottle of ale and turning into a hamster hammer.

  • Reading thoughts. While most role -playing games invites us to intimidate or charm the interlocutor, in Rivelon, anyone will make contact after you rush in his head. For this, experience points are removed from the hero, and this skill allows you to reduce costs up to 30%.
  • Wisdom. If the experience disappears somewhere, then somewhere it appears in an additional size. This skill increases experience with each defeated carcass to 10%. Frankly, a dubious prospect.
  • Hacking locks. Extremely important and useful skill: as in Oblivion, there are a lot of locked chests, the keys to which do not exist in nature. In the second half of the game there are many important things – for example, skills books and armor for a dragon. Naturally, this beauty is not lying around anywhere, so do not be lazy and teach the character to all the wisdom of hacking.
  • Endurance. You thought about additional health glasses or what about that spirit? Past the cash register; "Endurance" is used here in the literal sense: this skill increases the number of objects that the hero can carry on his hump. Nobody needs the final 180, but 140 – it is it.
  • Fist fighter. Want to send skeletons and demons to knock out with one blow? Then you are at the address: the skill significantly increases the damage in fist battle. But there is a small nuance: your character now becomes a suicide, for living in a Rivellon without weapons is unrealistic.
  • One -handed weapon. A sword in one hand, the shield in the other is a common combination among those who do not like to take risks. And although in Divinity 2 this does not make sense due to the lack of traditional protection, the talent allows you to apply more serious damage when using one-handed weapon.
  • Shield battle. The scheme is the same, only together with damage is the protection and protection. Thus, the previous skill loses all value, because development glasses are not endless and it is better to invest them in something valuable.
  • Pair weapon. Instead of improving the power of the attack, this skill weakens it: it slightly increases the force of the blow by the leading hand, but overhauls the damage from the second weapon. The sense of this, as you know, is not enough.
  • Two -handed weapons. Having chosen the path of a warrior, it is better to use long swords and impressive sizes with axes: they beat much stronger than ordinary, and standing two -handed blades come across much more often than usual. So try to improve this talent to the maximum.

Dragon Essence

One of the main features of Divinity 2 is the opportunity to travel along Rivellon in the form of a dragon. There is enough to press one button, and the hero is inflated upward, turning around the ancient beast. You can fly anywhere and whatever you like, if only to get stuck anywhere and spit it on time from enemies. By what, fire, of course! Damian everywhere placed ballists, tower and lightning towers, which strive to seal the wings of a newly -minted ptashka. In addition, the air is constantly patrolled by the dragons and wyverns of the damned, so, before continuing the journey, find their nest and burn it to the scaly grandmother. Yeah, the son of the chosen one thoroughly tried to spoil the hero life: in comparison with his intrigues, the air shields of the Praetorians and hunters seem children's pranks.

Flights bring not only troubles: there are plenty of places where you can’t get to your two. For example, nests of wyvern or caves in the rocks. And in air locks and there is nothing to do without regular transformations.

Note: “Dragon Stone” can be used almost at any time, which allows you to leave the water in most situations. Suppose the beast was knocked out and he is about to glue the flippers. To treat him with potions – a lesson doomed to failure, because the dragon’s life points are much more than human. It is much easier to turn into Homo sapiens and already in this form to uncorn the bottle of red decoction: the character’s health is directly proportional to the health of the dragon. Most of the air battles are won just like that, Kamikaze in Rivelon is not in honor.

Together with the ability to turn into a winged-renegade, you get the opportunity to wear it in various armor (from head to tail), which improve two main characteristics (attack and defense) and seven skills. Yes, they also come in the kit, however, they are completely independent of the character level. Skill glasses can be obtained by reading the next “Book of Dragon skills” or rummaging through the head of a solid interlocutor. For example, the ancient dragon Patriarch.

  • Dragon flame. No miracles: the higher the skill, the thermonies the fire of the pet. Breathing on enemies is almost useless, but buildings collapse very quickly.
  • Dragon roar. Creates a wave of energy that causes damage to everything that will reach. It sounds good, but in practice there is little sense: the roar does not act on the structure, and there are no opponents so much that it is impossible to escape. And beat all – stupid occupation.
  • Fire sphere. People – "Fireball". A powerful fiery clot that is able to demolish the enemy tower from the first hit and kill even the strongest enemy. Without this ability – nowhere, so improve it completely.
  • The call of the pack. No, we cannot call the friends-gesnes, they have been killed for a long time. But calling the wyvern – quite. It is necessary to use it as a cannon fodder or to distract the enemy (this is how the level goes before the entrance to the damage to the damage), but do not even think to get into a fight for a fight – they will kill both "birds".
  • The transformation of the dragon. There is no time, strength or the opportunity to fight with enclosing enemies? Turn them into God's cows and calmly, without unnecessary noise, prepare a crispy breakfast. The skill is excellent, but as practice shows, you can do without it perfectly.
  • Dragon shield. Once in a serious trouble, you can create a barrier around your pet, which will absorb certain damage, but will devour almost the entire mana. Acts very shortly and is not good in serious skirmishes anywhere.
  • The spirit of the dragon. For several seconds, the dragon's health restores, and it copes with this much better than potions. Very useful and necessary talent in the farm.

Tower of power

Having defeated the evil necromancer, the hero becomes the full owner of the so -called power tower – a high citadel, where you can always relax, overslept and chat with a bunch of subordinates. What should you visit first? Undoubtedly, the throne room. At the entrance you are waiting for the inseparable trinity of messengers, which at any moment are ready to go in search of precious stones and rare plants. Near the throne itself there are a bard and a dancer with a characteristic name of Salome. Her shudder is far from the dance of the seven bedspreads and cause a slight smile instead of delight. A completely different thing is the song of the Bard, among which the Russian ballad was completely discovered by accident.

Having enjoyed the performance of the local ensemble, the fiery knight can be tired, so take it to the bedchamber: the entrance to it is behind the throne. From here you can move to any point you know thanks to a personal waybill, as well as fold the treasures in a huge chest, the key to which you have. At the table in front of the fireplace sits a master of illusions (another owner of a characteristic name) hermaphrodite. The knights have long used the services of these people to remain unnoticed when a reward was announced for their heads. Break a beard, apply a tattoo, change a name or even gender – hermaphrodite will perform any of your commands.

A little further, the warrior Shashan looks into the balcony into the balcony. This girl with a hard fate took over all the hardships associated with the tower: hiring, strengthening and repairing halls. At any time she will sell you everything you need and buy up unnecessary things.

Who else lives in the tower? Your faithful subjects who work without hands without hands. You yourself can choose who will join you and who will die, being unworthy of high honor. The wizard will improve your skills and skills for a sonorous coin, and also supply messengers with light armor – you do not want them to be patted in battle? After all, then you will have to treat the poor in the alchemist, and he takes it very expensive. True, he fully fulfills his money and cooks the best in the rivelon of the potion. Not like this necromancer who would only cut, chop and cut to sew another bloodthirsty monster. His assistant is no better – he sells parts of the body: with arms, legs, heads and torso. Communication with this pair will not leave pleasant memories. Unlike a courteous blacksmith, which enchants weapons and sesses swords for messengers.

You are not happy with the result? So, it's time to improve the workplace of their subordinates. Yes, exactly like that: the master must fulfill the order of the servant in order to gain benefits. Find an ancient folio, take away the magic ring, kill the imperious necromancer … do it, and, you will see, everything will change in the blink of an eye!

Necrosaurus

Did you really think that the necromancer in the tower was just like that, for reflect? Nobody needs a moved butcher for nothing if he cuts the corpses without interruption and let his deadly jokes go. But no, the gloomy scientist can create a monster of Frankenstein, so to speak, to blind from what was. Get the necessary parts of the body (or buy from the merchant) and order the servant to start. You determine the appearance of the pet, its abilities and characteristics.

You can call a necrosaurus at any time. Unlike a dragon wyvern, there really is benefit from it: a terrible creature tears enemies into pieces and fangs, and maybe use magic. The second option is more acceptable, because strong opponents can lift the necrosaur in close combat.

Note: The call of the "animal" costs exactly half the stock of mana. No matter how much you have it – 400 or 2000. Do not forget about it and immediately drink the potion, otherwise an unpleasant surprise will be expected at the beginning of the battle.

• • •

Today our journey to Rivelon has come to an end. Next time we will talk about how to create the right character who can easily deal with even the most fierce enemy. See you!

Super Smash Bros.

Super Smash Bros. – perfect fighting for those who usually do not complain of virtual fights. Starting with a frivolous heroic skit on Nintendo 64, Super Smash Bros. Gradually, but confidently moving into the category of games for which they buy home consoles. This fighting is easy to master, but at the same time unexpectedly deep and thought out to the smallest detail.

The new SSB release should go to Wii U and 3DS. The lack of a subtitle, as it were, hints at the seriousness of the approach: the main version of Super Smash Bros is coming. For years to come. Any postscrib.

[[Videoid_13058]] Paluten from KID Icarus: Uprising announced on the past E3 with a special scale, even prepared a small animated video. Many viewers even thought that Nintendo was preparing a television series.[[/Videoid_13058]]

Familiar rules

Mechanics Super Smash Bros. It is very different from what we are used to seeing in fighting. Instead of two players in each arena, four fight at once. The usual health indicators replaces the percentage counter wound when the character receives damage. If the value approaches a hundred or exceeds it, your hero will not perish, but it will … very light. He will fly to a tangible distance even from a light kick. Opponents are only waiting. Threw the opponent outside the ring? Get one point. Flew himself? The score is deducted. At the end of the party, glasses are calculated and places are distributed. Everything is very simple.

The specifics of the gameplay leaves an imprint on the arena: they are, as a rule, multi -level, with platforms, dungeons and secret passages. Almost all are modified over time – the lava rises, the horizon leans, the guns shoot, and so on. The battlefield is all the time littered with bonuses of different strength and size – just have time to select and launch pokeballs, weapons or overhead. There are also combinations here, but their knowledge is not as important as the ability to quickly respond, use the advantages of the arena and misfires of their rivals.

► the presence of two heroes from the series has already been confirmed Fire Emblem , But will the developers really add a prince of chrome from Fire Emblem: Awakening? ► Link design so far taken from Twilight Princess , and not from the new part for WII U. Among the playable characters there is another link – a cartoon toon Link Wind Waker sample.

Fighting club in Japanese

Super Smash Bros. first comes out on two platforms at once, and one of them is portable. Of course, transferring the game from WII U to 3DS with thorough accuracy will not come out, and there is no need. But playable characters will definitely be the same on both platforms. The selection has not yet been formed to the end, but the list of beginners is very curious: there is a resident of Animal Crossing , One look of which gave rise to an explosion [of fans] (JavaScript: View (500,374, ‘http: // I.Imgur.COM/XWJVHPH.png ’);), and Rosalina with a partner Lyuma from Super Mario Galaxy , and deck from Kid Icarus , And even a small poppy from God forgotten PUNCH-UUT!!. And now you can play for your MII, choosing one of three sets of movements for him.

There is, however, losses. Where is the solid Snape? Why are the heroes of Earthbound and Mother 3? According to developers, the list of fighters is not yet final, but now this state of affairs is slightly depressing. Still, you are waiting for characters from past parts in a new issue by default.

Why not Skylanders?

Together with the new Super Smash Bros. Nintendo will release a line of figures amiibo – physical incarnations of all fighters in the game. Each figure will contain a special chip with which it will be able to interact with the WII U gamepad or a special periphery for 3DS. “Making up” a figure with their prefix, players will be able to call the character in the match and fight against him. Along the way, Amiibo develops parameters, it can be taught new techniques and skills. Want to make Link with your Pokemon? No, however, you want? Now you will succeed.

Rumor about the integration of Amiibo with other games from Nintendo ( Mario Kart 8 , for example), but how exactly this will work until they tell. Figures will be sold separately from the game, and, according to rumors, each of them will fly somewhere in twenty euros.

► Dreaming team assembly. Who would https://the-vic-gb-casino.co.uk/ have thought that we would see them all in the same game?

Glory and fun

A full -fledged storyline in Super Smash Bros. Brawl abolished – but the developers directed every effort to the competitive part. The tuning of the battles has become even more detailed: for example, online brawls with random rivals are now divided into two modes: for fun (“for the sake of fun”) and for Glory (“For the sake of fame”). The first of them resembles what we saw in Brawl: areas are randomly selected, all objects are available, only victories are entered into statistics. In the second, everything is much more serious: only the minimalist “last arena” is available (in fact, just a large flat surface), no bonuses, and statistics take into account your defeats including. For professional players, this mode is a great way to show who is cooler here.

► A minute of romance-two fitness coachs are jamming each other by boomerangs at sunset. Admit already that you want to play it!

The ranks system has also changed-instead of a position in an endless online list of fighters, each fighter will have the so-called global smash-rating. This, by and large, is the same place in the top of the players … only from the end. For example, the value of the rating in 2000 shows that you play better than 1999 other players. Three thousand – better than two. A couple of millions – a serious application in the best of the best.

Local and online multiplayer will be available on both consoles, however, it is not yet clear whether Nintendo is going to paste out of different platforms with each other. When we asked about this, we promised that they will tell about the interaction of 3DS and WII U in the near future. Does this mean that a full-fledged Cross-Play, like on Sony consoles, you can not wait?

THIS IS INTERESTING: The 3DS version will have an exclusive mode called "Smash Run". In it, before starting the battle, the players go to confusing dungeons in search of useful bonuses. We need to have time to study locations, clean the chests and defeat enemies controlled by artificial intelligence. For everything about everything – five minutes. All the amplifiers obtained in this short warm -up period, then it can be used in battle.

► REPLE Set is one of the key differences between the stationary version and portable. In both issues, only a few sites will appear, the rest will remain exclusive for each platform. ► when the character collects a hundred coins in the arena based on the New Super Mario Bros. 2, he temporarily becomes golden. It’s not easy to throw off such a heavy opponent from the arena!

* * *

The direction in which Super Smash Bros moves., So far, it is seen exclusively correct. New fighters, arenas, modes, technical innovations, portable version-in general, completely logical development of the series. Given the fact that the new games of the series only go to generation, the new release will definitely be in demand.

Success factors
Risk factors
  • Portable version of Super Smash Bros., which we lacked so much;
  • Interesting new fighters;
  • improved balance and updated arenas;
  • an abundance of competitive modes with a bunch of various settings;
  • 60 frames vital for fighting valves per second even in the version for 3DS.
  • It seems that some favorites of the public have been removed from the list of characters;
  • the lack of a full -fledged plot regime of some can upset.
Stage of development

The portable version will appear on sale on October 3, and the eldest – in December 2014. Given the scale of development, the game should be almost ready, and now work is underway to correct small errors and optimization.

We will wait?

While someone is trying to copy the Super Smash Bros formula., Nintendo simply continues to polish their and already almost impeccable fighting. Everything is as before – only even better and on new consoles.